Boris FX Silhouette 2020.5.6 is a program equipped with the world’s most advanced rotoscopic command tool. Create intricate button-rimmed mattes using B-Spline, Bezier, or X-Spline shapes. Smart design and easy-to-use tools like softening variable edges for each point help create animations. Render mats with realistic blur or export to standard shape formats.
Advanced features of Boris FX Silhouette:
SilhouetteFX’s strength lies in the Tree window, where your effect is created. A tree is a series of clips and nodes, such as color correction, image processing, and composite nodes, linked together to create the desired effect. Trees grow as branches grow on the tree, adding clips and knots in any order. The ability to view any nodes while editing other nodes allows you to create very complex composites, combinations that can be configured and rendered in one go.
SilhouetteFX is a node based system and different nodes are used for different functions. Nodes are located on tabs at the bottom of the screen, they are grouped into various categories.
- Composite (Composite).
Site collection layouts provide everything you need to combine multiple images. You can use compositing techniques, color correction, blurring, grain, matte manipulation, lens distortion, lighting effects, and edge blending. Eliminate the most common effects problems or use special tools to combine images such as fire, smoke and explosion.
- Roto (Rotoscoping).
SilhouetteFX Silhouette lets you quickly create complex animated mattes using Bezier, X-Spline, or B-Spline shapes. Smart design and easy-to-use tools like point fade and realistic motion blur help you create complex animated shapes. Integrated motion tracking makes normally tedious rotoscoping tasks easy.
- IK (Inverse Kinematics).
The Silhouette feature suite has been enhanced with an innovative approach to inverse kinematics. 3D modeling systems have long enjoyed the benefits of IK (Inverse Kinematics) for animating articulated objects such as humans, animals and creatures in general. The coating system that the Silhouette user is familiar with is used to dynamically construct the bone structure to change the shape of the hinge. When IK is active, dragging a shape like a fingertip can change the whole hand. Since most rotary work is done on articulated objects, the IK Silhouette feature can be a significant time saver.
- Feather (Feather).
Using the motion blur function can produce realistic roto and / or fur shapes with varying edges for each point.
Paint is a non-destructive, two-dimensional, high dynamic range painting system designed from the ground up to meet the needs of film and television. Whether it’s image restoration, dust removal, wire and rig removal, or simple paint, the Silhouette offers a simple and smart tool to get the job done.
- Car paint.
Auto Paint is a unique auto paint feature that records all paint activity with tight integration between point and flat tracer. The strokes can be adjusted by movement or stabilized by giving the Silhouette bitmap paint speed with repeatable vector paint. The beauty of this system lies in the automatic recording of the stroke and brush settings. Individual strokes can be selected and repeated across multiple frames, or deleted. If the original changes, the entire image history can be used to automatically restore snapshots drawn.
- Morph (Morphing or Transformation).
The Silhouette includes a full featured form-based warping and transformation system and warping kit for the highest level of control and quality. Image deformation and deformation can occur in both frames and successive images. Warp can be used to enhance or exaggerate facial features, resize image elements, make talking animals, or any other kind of bending of images. Morphing has traditionally been used to transform one object or person into another, and more recently to smoothly convert live action elements into computer graphic objects and vice versa.
- Pin Warp (Pin warp).
Pin Warp allows you to reshape certain areas of the image using what are called pins, leaving other areas untouched. Deformation adjustments can range from subtle crevices and creases to something more obvious, such as changing the position of an arm or leg.